Seven strangers are kidnapped and imprisoned in seven separate rooms. The only thing that connects them is a video screen. Or so it seems...
A struggling actress self-quarantines at home to weather a global pandemic. Something joins her.
WWW revolves around four friends from different cities working together in a software support company, who face online threats.
An amnesiac suspects that the friends trying to help her recall her memories are hiding the truth about her near fatal accident.
In 1999, two friends use a webcam for the first time and stumble across a mysterious browser game that may be haunted.